A downloadable game

This game was designed for child audiences and for those who want to learn about natural and social sciences.

My intention was to make a turn-based educational game, using No Dice, No Masters mechanics. This game was never conceived in my mind to roleplay pretentiously deep characters with an exhausting introspective monologue, but distended, well-intentioned, friendly and mischievous ones. Those who are so eager to help, but they still do not know how… that is why they keep on learning, while a improvisational piano melody sounds guide their designs on a big canvas: our solar system.

This game is strongly inspired in James Lovelock's Gaia hypothesis and life-simulator videogames (specially SimEarth, SimLife and Spore) by Will Wright's former videogame company; Maxis. However, those videogames attempted to interconnect the variables and parameters that govern planetary phenomenas (as water-cycle, mutation rates, cultural shifts, erosion/sedimentation processes, and so on), using a hidden black box mechanism. On the other hand, this game is focused on the emergent openess and scientific conversation about the influence of certain events. Thus, a collaborative learning arise.

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A garden among the stars.pdf 2 MB

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