A downloadable game

SACRED AND TERRIBLE FATE is an adaptation to FATE of a unique urban fantasy environment from the video game Disco Elysium (ZA/UM). Portray a plethora of characters in Revachol West, a coastal city where corruption is rampant, murders are
unsolved, and children just want to dance... or go beyond into Elysium world. 

Chase every clue, take part in the events or get lost exploring a magnificent world and unraveling its mysteries. Meanwhile, tensions rise around you as Revachol and Elysium itself threatens to explode. 

The gameplay experience is geared towards making your innermost feelings, doubts and memories an integral part of every action your character takes. Level your rational faculties, sharpen your wits, or give in to your baser instincts to answer a final question all around your experience in Elysium world.

What kind of person are you?

BONUS CONTENT

Along with the manual you can download four (4) character sheets already prepared to start the seed of adventure included at the end of the book and the character sheet in fillable format in case you want to make one from scratch.

ACKNOWLEDGEMENT 

All the visual content and setting is taken from the acclaimed video game Disco Elysium (ZA/UM) and from the world created by the novelist, musician and video game designer Robert Kurvitz, reflected in his work Sacred & Terrible Air, from which this role-playing game takes its name.  The rule system used for this manual is an adaptation of the Metric system designed by Kurvitz himself for his role games and the FATE system (Evil Hat Productions, Fred Hicks and Rob Donoghue). The action icons are a design by Jeremy Keller.

SPECIAL THANKS

Marx and Engels.


SACRED AND TERRIBLE FATE es una adaptación a FATE de un entorno de fantasía urbana único del videojuego Disco Elysium (ZA/UM Studios). Interpreta a una plétora de personajes en Revachol West, una ciudad costera donde la corrupción está fuera de control, los asesinatos no se resuelven y los niños sólo quieren bailar.

Persigue pistas, interroga a los sospechosos o piérdete explorando una ciudad magnífica y desentrañando sus misterios. Mientras tanto, las tensiones aumentan a tu alrededor cuando Revachol amenaza con explotar.

El sistema de habilidades es una adaptación presente en el videojuego, por lo que la experiencia en partida está orientada a hacer que tus sentimientos, dudas y recuerdos más íntimos formen parte integral de cada acción de tu personaje.

Nivela tus facultades racionales, agudiza tu ingenio o cede a tus instintos más bajos.

¿Qué tipo de persona eres?

MATERIAL ADICIONAL

Junto con el manual puedes descargarte cuatro (4) hojas de personajes ya preparadas para poner en marcha la semilla de aventura incluída al final del libro y la hoja de personaje sin rellenar por si quieres hacer una desde cero.

RECONOCIMIENTO
Todo el contenido visual y la ambientación bebe del aclamado videojuego Disco Elysium (ZA/UM) y del mundo creado por el novelista, músico y diseñador de videojuegos Robert Kurvitz, reflejado en su obra Sacred & Terrible Air, de la que este juego de rol se inspira para su nombre. El sistema de reglas empleado para este manual es una adaptación del sistema Metric diseñado por el propio Kurvitz para sus partidas de rol y el sistema FATE (Evil Hat Productions, Fred Hicks y Rob Donoghue). Los iconos de las acciones son un diseño de Jeremy Keller.

AGRADECIMENTOS ESPECIALES
A Marx y a Engels.

StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(9 total ratings)
AuthorAntonio California Games

Download

Download
SACRED AND TERRIBLE FATE - ENGLISH.rar 36 MB
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SACRED AND TERRIBLE FATE (ENGLISH).pdf 26 MB
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1- Anaïs (english).pdf 2.6 MB
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2- Lena (english).pdf 2.7 MB
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3- Mikael (english).pdf 2.7 MB
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4- Roustame (english).pdf 2.7 MB
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character sheet.pdf 2.6 MB
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character sheet (fillable).pdf 2.7 MB
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SACRED AND TERRIBLE FATE - ESPAÑOL.rar 37 MB
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SACRED AND TERRIBLE FATE (ESPAÑOL).pdf 26 MB
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1- Anaïs (español).pdf 2.6 MB
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2 - Lena (español).pdf 2.6 MB
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3 - Mikael (español).pdf 2.7 MB
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4 - Roustame (español).pdf 2.6 MB
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Hoja de personaje.pdf 2.6 MB
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Hoja de personaje (editable).pdf 3.6 MB

Comments

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(+2)

Was very excited to find this, big fan of the video game. Have to ask: will there be any additional proofing on the text? Can't help but be picky about rather obvious typos  - most particularly, in the 'Skills' section. Examples like, "Retoric", "Pilars", "Sugestion", "Autority" etc. These have also translated across to the Character Sheets, as well :(

Is all of the history and lore part of the actual canon of Disco Elysium?

(+1)

Will the character sheets themselves be coming to the Roll20? Under the quaranteen I can't really play with my friends IRL, so it would be nice to have this in Roll 20.  

(+1)

Good idea. I don't know how to implement them in roll20, but I will give It a try. You can use, for the moment, Fate character sheet in roll20 or the editable character sheet but as a PDF file. I'll try to update it soon. Thanks for your comment, but most importantly, take care! 

Thanks for the reply!

(+1)

Yeah gonna run this in Fantasy Grounds, it already has the Fate rule block.  Ill see if I can covert it over, thanks for this, great job!

(1 edit) (+1)

Hello, what skill will character use to harm someone due to moral stress? Because there is no Provoke skill, will it be electrochemistry?

And something about stress. In the part about stress, you write that +5 skill to add 2 stress fields and consequences, and then you indicate +5 skill to add 3 stress and consequences.
> An Excellent skill (+5) or better also provides an extra space for moderate consequences. (p. 140)
> Valina's Volition is at +5, which provides you with three (3) additional Moral boxes ■ ■ ■.  (p. 141)

Drugs. When character check elecrochemistry and get critical success - he has addiction - it is Extreme (-8) consequences? 
>A critical success means, at any stage of consumption, immediate addiction (serious consequence). (p. 142)

Items. I cant understand second example of stunt - "ROUGON-MACQUART 0,9".
> Because I own almost all

the net worth among a
group of individuals, once
per session I can bend the
light around me.  (p. 139)

(+1)

Hello.

You're right. I thought I put attack symbol on retorics, drama and authority. I would use these skills to provoke and make morale harm as you comment.

For the stress, at first, characters were supposed to start with a unique single stress box, but it works in the same way as Fate core (+5 skill adds 2 stress boxes and an additional moderate consequence). 

If your character suffer and addiction it's a extreme consequence.

About Rougon-Macquart 0.9, I don't know if you've played Disco Elysium (of if you've discovered that character) maybe I should warn that it is recommended to have played the video game. It's not an object, but I think it's a good stunt (to literally bend the light) to illustrate that it's more powerfull than an aspect.

In the next weeks I'll check the typos, I'm aware that there are a lot. Thanks for taking your time and explaining your doubts. It's so crucial to me to improve the quality of my work :D

(+1)

Thank you very much for your soon reply. Glad I managed to help, with love from Russia :з