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*heavy breathing*

GIVE IT. GIVE IT NOW!!!

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This is something I'm going to implement in my class with my students for sure!

Oh, that would be interesting to implement!! Especially since the design decision of a player (the Storyteller) preparing a plot (perhaps inspired by a recently read book)

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This goes so fucking hard, I love it. As soon as I read the title I knew what the cover was going to be. Stellar concept and execution.

Thanks! I am really into russian avant-garde right now. It's so easy for me to apply using simple tools.

I think there is an interesting space for using the "enemy & railroading GM" (The Storyteller, The Whites) not as a hostile practice, but as part of the design of the game, encouraging the players, (through their Characters, The Reds) to overthrow that position.

The videogames I mentioned seem to have overcomed that topic, so there we go!

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I really love this idea. I'm keeping track of this game

Thanks a lot!