Oh, that would be interesting to implement!! Especially since the design decision of a player (the Storyteller) preparing a plot (perhaps inspired by a recently read book)
Thanks! I am really into russian avant-garde right now. It's so easy for me to apply using simple tools.
I think there is an interesting space for using the "enemy & railroading GM" (The Storyteller, The Whites) not as a hostile practice, but as part of the design of the game, encouraging the players, (through their Characters, The Reds) to overthrow that position.
The videogames I mentioned seem to have overcomed that topic, so there we go!
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*heavy breathing*
GIVE IT. GIVE IT NOW!!!
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This is something I'm going to implement in my class with my students for sure!
Oh, that would be interesting to implement!! Especially since the design decision of a player (the Storyteller) preparing a plot (perhaps inspired by a recently read book)
This goes so fucking hard, I love it. As soon as I read the title I knew what the cover was going to be. Stellar concept and execution.
Thanks! I am really into russian avant-garde right now. It's so easy for me to apply using simple tools.
I think there is an interesting space for using the "enemy & railroading GM" (The Storyteller, The Whites) not as a hostile practice, but as part of the design of the game, encouraging the players, (through their Characters, The Reds) to overthrow that position.
The videogames I mentioned seem to have overcomed that topic, so there we go!
I really love this idea. I'm keeping track of this game
Thanks a lot!